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- on exitFrame
- set the locH of sprite 15 to the locH of sprite 15 + 3
- set the locV of sprite 15 to the locV of sprite 15 - 10
- if sprite 15 intersects sprite(17) then
- go(the frame + 1)
- end if
- if sprite 15 intersects sprite(18) then
- go(the frame + 1)
- end if
- go(the frame)
- end
-